The final installment, see Part 1 (details rules), Part 2, and Part 3
I am running behind in posting, finally catching up. Here is the final installment from the solo campaign I did before I went on vacation last month.
We ended last episode with Lt. Barnaby receiving assistance from the eminent missionary Dr. Bravestone, leading the expedition to the gates of the slaver's fort.
The slaver leader is has been dispatched and both Lt. Barnaby and Sgt Singh are both hor de combat. The redoubtable askari keep up the attack and in an exciting finale, both sides fail morale on the same draw of the card. I have them redraw and the remaining slavers scamper off while the Askari hold firm.
Reflection
A very satisfying little solo campaign. The Snakes and Ladders approach has proven to be a very nice mechanism that provides narrative with very low overhead.
One Hour Skirmish Wargames also worked very well. I urge you to get a copy, it is very extendable and feels "Open Source" like One Hour Wargames. The card mechanism adds a lot of tension. It is very fast play but gives as good a result as more complicated systems and has some subtle mechanisms. I plan eventually (once I paint the models) to fiddle with a version for the Dark Ages. More Stabby than Shooty.
Ok, off to work, I hope you enjoyed this. Next up, my game with Tom and some newly painted figures.