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Showing posts with label Darkest Africa. Show all posts
Showing posts with label Darkest Africa. Show all posts

Thursday, November 4, 2021

Darkest Africa mini-campaign Part 4: Attack the fort!

 The final installment, see Part 1 (details rules), Part 2, and Part 3

I am running behind in posting, finally catching up.  Here is the final installment from the solo campaign I did before I went on vacation last month.

We ended last episode with Lt. Barnaby receiving assistance from the eminent missionary Dr. Bravestone, leading the expedition to the gates of the slaver's fort.



Lt. Baraby's plan of attack is to split his force into 2 groups, one under himself and one under Sgt. Singh.  Using improvised ladders, the askaris will mount the walls and deal with the slavers.

Sgt Singh leads his men from the front, attacking from the river side.  His men manage to get to the wall and prop up the ladder in the dead zone between the firing slits (this is NOT a Vauban style fortress!)  But, two of the Askari are out of the fight in the process plus the redoubtable Sgt. Singh.

Lt. Barnaby's troops also manage to get their ladder set up and start firing directly into the firing slits at the Arabs.

Lt Barnaby and a coupel of Askari make it over the wall.

And they manage to clear out most of the slavers.  But... once again Lt Barnaby is knocked down by a bullet and is out of the fight!
The slaver leader is has been dispatched and both Lt. Barnaby and Sgt Singh are both hor de combat.  The redoubtable askari keep up the attack and in an exciting finale, both sides fail morale on the same draw of the card.  I have them redraw and the remaining slavers scamper off while the Askari hold firm.

The expedition was a success!

Lt. Barnaby is mentioned in dispatches for his sterling work and so is Sgt Singh for his bravery during the attack on the camp.  Lt Barnaby returns to his home in Midsomer county to recuperate from his many, many wounds and is ultimately invalided out of the army on half pay.  At loose ends, he and Sgt Singh partner to form a detective agency specializing in discretely handling cases for wealthy clients as well as HM government.  This leads to a tradition of detecting in the Barnaby family that last until this day (or at least the end of season 22)


Reflection

A very satisfying little solo campaign.  The Snakes and Ladders approach has proven to be a very nice mechanism that provides narrative with very low overhead.

One Hour Skirmish Wargames also worked very well.  I urge you to get a copy, it is very extendable and feels "Open Source" like One Hour Wargames.  The card mechanism adds a lot of tension.  It is very fast play but gives as good a result as more complicated systems and has some subtle mechanisms.  I plan eventually (once I paint the models) to fiddle with a version for the Dark Ages.  More Stabby than Shooty.  


Ok, off to work, I hope you enjoyed this.  Next up, my game with Tom and some newly painted figures.

Wednesday, October 27, 2021

Darkest Africa mini-campaign Part 3:Defend the Camp!

Back from our cruise and started new job on Monday.  Cruise was ok, service not as good as the ship we were on in July, had a weird vibe, but it happens some time.  Lots of sun, beach, and steam room so I have no room to complain.

See also Part 1 and Part 2

Meanwhile, here is the next battle in the campaign.  Return with me to Darkest Africa and DEFEND THE CAMP!

Here we see the camp, the attackers are Rugga Rugga mercenaries allied with the slavers


The attack on tone end of the camp was quickly driven off (Upper right corner in the picture above.  There was some sterling bayonet work by one Askari in particular.

The other side of camp saw a brisk firefight...

Lt. Barnaby was once again rendered hors de combat, but Sgt. Singh ran through a hail of fire to take out the Rugga Rugga leader.

Under another hail of musket fire, he scurries back to organize the few Aksaris still in the fight.


The Rugga Rugga morale breaks and the survivors flee in to the jungle.  Lt Barnaby is bandaged up yet again and the column gets a boost from winning the battle. 

In a clearing, Lt Barnaby meets Dr. Bravestone who provides a shortcut through the jungle.


And some hard marching finally brings the column to the slaver's stronghold.

The fort is a small trading station with solid mid walls.  Will Lt. Barnaby complete his mission?
Stay tuned for the next installment!



Friday, October 15, 2021

Darkest Africa mini-campaign Part 2: Anzique Ambush! Twice!

 See previous post for Part 1...


Lt. Barnaby's column was now entering the territory of the fierce Anzique cannibals, allies of the slavers. They would love a chance to plunder (and maybe munch on) the column's bearers.


Left to right, the Anzique Chief, an elite White Shield warrior, and a normal tribesman.


The column moves along the trail, unaware that they are about to be ambushed.

This initial Anzique attack falters, as a warrior rushes the rear of the column, but his mates are not as eager. Game mechanic-wise, what happened is the Anzique's pulled a card for their activation points, and when engaging in melee drew a Joker, which immediately stops the turn. I think this makes for a great narrative, as the the unfortunate warrior will be mobbed and bayonetted while his mates hide in the undergrowth.

Later in the game, Lt. Barnaby and an Askari are charged by the chief and the white shields.

Another example of the game play, the chief gets 2 cards for being the charger and an additional one for being a Brute, yet Lt. Barnaby draws well and wins the melee.  Unloaded his revolver at close range?

Eventually, though, the column was cut up by the warriors who gleefully looted the supplies after the porters fled.  A wounded Lt. Barnaby orders the column to fall back.

More porters are recruited and the column treks on...
...until a flooded river crossing forces them to take another oute, still in Anzique territory.


The column is yet again attacked by the Anzique and yet again are forced to abandon supplies, barely getting away.

The column once again regroups and continues its journey. 


A new river crossing is found and the party makes it across.  Camp is pitched, but the undergrowth is alive with noise.  Suddenly it gets quiet... too quiet.


Ok, no more updates for a week plus as we cruise and I start my new job.  I have the rest of the mini-campaign in the can, so stay tuned!

Wednesday, October 13, 2021

Darkest Africa mini-campaign Part 1

So first for the good news... I got a new job!  More money and 100% remote.  Plus I picked up a side gig teaching programming at a local community college.  Then end result is I am taking a "gap week" between jobs this week, going on cruise with wife next week and start new job following week.  At my good lady-wife's insistence I have been getting some gaming in.  


This time I am using One Hour Skirmish, a set I am becoming very fond of. I will write up a review in tbe next few weeks, but I am keen on the card system.

The only tweaks I have made are muzzleloaders take 2AP to fire and allow groups of touching models to move for 3AP but may not fire, under some circumstances. I would normally post my QRS, but that would be most of the rules. Go buy them now and throw some ducats John Lambshead's way.

Here is the start of the expedition


And here is the collumn of Askari, led by Lt Barnaby of the Midsomer Light Infantry aka the "Millies."


The first battle was protecting a village from the slavers. Here are the villans...


Here is the village, slavers on left, expedition on right.
It was a a very fun, tense game. ended with a shootout on one flank and in the center of village before the slavers morale broke and they fled.

The expedition continued on, guided by a grateful villager. 
Until they encountered an Ambush!

Next time... the Anzique wardrums are beating!

Saturday, August 28, 2021

Where have I been and what have I been doing?

 I am shocked to realize that I have not posted since the beginning of May, but I have a fairly decent excuse. Work. That terrible thing we must do to finance our hobby... in April my boss and my peer manager both left my company and I picked up both of their jobs.  Keeping the "grist mill" running., hiring new staff, and doing all that has kept me busy. 

I have gotten a few things done over the last few months hobby-wise, here is a montage.


Darkest Africa with Smooth and Rifled

Just a short game, worked pretty well but I think I am doing it wrong.  I think it might work well for Darkest Africa, reminds me of the Mark Copplestone rules from Wargames Illustrated in the 90's (I have a copy on my shelf) with leaders running around motivating troops.

Or I need to just accept it and use Sharp Practice 2.  Too bust to follow up right now, but will come back to this. 




Making a Hex Sheet

I made a hex play mat for my long planned WW2 Eastern Front Double Blind game I want to run at a convention. (See labels to right.)  I created and 3d printed a template I could use to mark out a 100mm / ~4 inch hex grid. 

You can find it HERE






Played some Pulp Alley

A couple of weeks ago, I got some Pulp Alley in with my wife's nephew.  Lots of fun, I ran Dr. Nefario, he had his cult.  We played Hidalgo fire and I lost two of my minions to snake bite trying to riffle through Lady Elaine's tent.  He won.  I need to play more though as rules were slipping my mind.






Printed Tanks and Played What A Tanker!

There will be more of this, I have printed up some 1/150 scale tanks (more on the painting table) to play What A Tanker!.  Played a game with the wife, it was a hit, you will see more of this...


Painted 10mm Korean War

More pictures coming, here is a preview.  I have a nice force of US Army and NKPA / CVF troops, time to start playing.  I am leaning towards Crossfire, I have not played in years.

Went on a cruise

Despite the global pandemic, we worked in our first cruise in over a year.  Mostly visited private cruise ship islands or stayed on the ship and took the steam in the spa. Did see this neat thing on the beach at St., Augustine, evidence of sea turtles...


Ok, I am going to try to get on at least a monthly update schedule.  I hope everyone in our community is doing well, stay healthy and roll dice!