See previous post for Part 1...
Lt. Barnaby's column was now entering the territory of the fierce Anzique cannibals, allies of the slavers. They would love a chance to plunder (and maybe munch on) the column's bearers.
Left to right, the Anzique Chief, an elite White Shield warrior, and a normal tribesman.
The column moves along the trail, unaware that they are about to be ambushed.
This initial Anzique attack falters, as a warrior rushes the rear of the column, but his mates are not as eager. Game mechanic-wise, what happened is the Anzique's pulled a card for their activation points, and when engaging in melee drew a Joker, which immediately stops the turn. I think this makes for a great narrative, as the the unfortunate warrior will be mobbed and bayonetted while his mates hide in the undergrowth.
Later in the game, Lt. Barnaby and an Askari are charged by the chief and the white shields.
Another example of the game play, the chief gets 2 cards for being the charger and an additional one for being a Brute, yet Lt. Barnaby draws well and wins the melee. Unloaded his revolver at close range?
Eventually, though, the column was cut up by the warriors who gleefully looted the supplies after the porters fled. A wounded Lt. Barnaby orders the column to fall back.
More porters are recruited and the column treks on...
...until a flooded river crossing forces them to take another oute, still in Anzique territory.
The column is yet again attacked by the Anzique and yet again are forced to abandon supplies, barely getting away.
The column once again regroups and continues its journey.
A new river crossing is found and the party makes it across. Camp is pitched, but the undergrowth is alive with noise. Suddenly it gets quiet... too quiet.
Ok, no more updates for a week plus as we cruise and I start my new job. I have the rest of the mini-campaign in the can, so stay tuned!