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Monday, October 29, 2018

Orienting hexes for Linear Warfare, opinions?

Contemplating my 4" hex grid cloth and trying to decide the best way to use it for linear warfare such as the AWI and Darke Ages.  The Portable Wargame recommends using squares for this purpose, but I have this great hex cloth I want to use!

So, anyone with hex grid miniature gaming have any advice?

I see two options, here are examples using my 6mm AWI troops.

Option 1: With the grain


Like this, but the disadvantage is that you cannot make a continuous line.


Option 2: Against the grain


This option was inspired by the excellent Tigers at Minsk rules by Norm at the outstanding Battlefields and Warriors blog.

I am going to modify my One Hour Wargame variant for the AWI to hexes and am experimenting with infantry units moving 1 hex per turn.   Melee only happens when you enter the opponent's hex.  So a British line advancing on a Patriot line would look like this:

Turn 1
Turn 2
Turn 3
In this scenario, assuming a musket range of 2 hexes, the Patriots get 2 shots off at the British, which is exactly what they get in the non-hex version.

But in principle, you can see how it would work.  I am leaning heavily towards this option.

Here is what moving and arcs of fire would look like, facing changes are done inside the hex at the start and or end of the move like in One Hour Wargame.  The black arrows show 1 hex movement and the red outline shows 2 hex range target hexes.



Opinions? Am I cracked?  Thanks for looking, good gaming!


3 comments:

  1. Option 1: visually, you can still make a line if you don't put units exactly in the centres of the hexes, but staggered in the hexes. There's a difference between the hexes being in line, and the visual line formed by the units. Ideally, they should be the same, but with option 1, that's indeed not possible.

    There's no good solution to this, because when you use a grid, not only is space discretized, but orientation as well. If the number of discritezed orientations (6 or 12) doesn't match up with spatial adjacancy of the grid (as is the case in a hexagonal grid), you have problems when you want to put units exactly in a line.

    One solution could be to use a triangular grid: http://wargaming-mechanics.blogspot.com/2018/08/triangular-grids.html

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  2. I think going against the grain as you have pretty much already decided. The only downside was moving to contact as you could potentially get that situation where a single unit somewhere on the line gets ganged up on by 2 other units. But you solved that by making contact within the hex.

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  3. Against the grain strikes me as the best choice, with the grain doesn't work for linear warfare does it?

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