I had a quick opportunity to get some stuff on the table and played a game of One Hour Skirmish Wargames. I cannot over state how much I recommend these rules. They provided a fast game, with a lot of tension with the card draws. Even though they are simple compared to many other rules, I felt they gave a good game and what felt like a realistic result.
The scenario was a group of cops led by two Treasury Agents (Agent Black and Agent Grey) raiding the illegal liquor storage facility of the infamous Bugsy and Bunny gang. I kept it simple, the goal is to break the opponent's morale. If the forces of Law and Order break, they will fall back to regroup and the gangsters will be able to escape. If the gangsters break, they will surrender and face a lot of prison time.
Only special rule I made up on the fly was, police contacting any "down" gangster are considered to have cuffed them and taken them prisoner. Prisoners require a guards (at some ratio I never defined) I played the game solo, twice, so that was not an issue. Both games the Police scored a win.
Here are some pictures, click to enlarge:
A nice looking game and terrain setup. I too use these as my go to skirmish games, as you say they create tension and are fun. A few games can be played in an evening for a short campaign.
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