The final installment, see Part 1 (details rules), Part 2, and Part 3
I am running behind in posting, finally catching up. Here is the final installment from the solo campaign I did before I went on vacation last month.
We ended last episode with Lt. Barnaby receiving assistance from the eminent missionary Dr. Bravestone, leading the expedition to the gates of the slaver's fort.
Lt. Baraby's plan of attack is to split his force into 2 groups, one under himself and one under Sgt. Singh. Using improvised ladders, the askaris will mount the walls and deal with the slavers.
Sgt Singh leads his men from the front, attacking from the river side. His men manage to get to the wall and prop up the ladder in the dead zone between the firing slits (this is NOT a Vauban style fortress!) But, two of the Askari are out of the fight in the process plus the redoubtable Sgt. Singh.
Lt. Barnaby's troops also manage to get their ladder set up and start firing directly into the firing slits at the Arabs.
Lt Barnaby and a coupel of Askari make it over the wall.
And they manage to clear out most of the slavers. But... once again Lt Barnaby is knocked down by a bullet and is out of the fight!
The slaver leader is has been dispatched and both Lt. Barnaby and Sgt Singh are both
hor de combat. The redoubtable askari keep up the attack and in an exciting finale, both sides fail morale on the same draw of the card. I have them redraw and the remaining slavers scamper off while the Askari hold firm.
The expedition was a success!
Lt. Barnaby is mentioned in dispatches for his sterling work and so is Sgt Singh for his bravery during the attack on the camp. Lt Barnaby returns to his home in Midsomer county to recuperate from his many, many wounds and is ultimately invalided out of the army on half pay. At loose ends, he and Sgt Singh partner to form a detective agency specializing in discretely handling cases for wealthy clients as well as HM government. This leads to a tradition of detecting in the Barnaby family that last until this day (or at least the end of season 22)
Reflection
A very satisfying little solo campaign. The Snakes and Ladders approach has proven to be a very nice mechanism that provides narrative with very low overhead.
One Hour Skirmish Wargames also worked very well. I urge you to get a copy, it is very extendable and feels "Open Source" like One Hour Wargames. The card mechanism adds a lot of tension. It is very fast play but gives as good a result as more complicated systems and has some subtle mechanisms. I plan eventually (once I paint the models) to fiddle with a version for the Dark Ages. More Stabby than Shooty.
Ok, off to work, I hope you enjoyed this. Next up, my game with Tom and some newly painted figures.
Just found your blog. This Snakes and Ladders is new to me as well. I want to try this with my kids so hurry up and try a dark ages scenario so we can copy it,
ReplyDeleteHa! I am swamped with work right now, but I have some Anglo-Saxons and Vikings on the painting table, with the goal of modifying One Hour Skirmish for Dark ages. Maybe a base the campaign on a raid inland or a cattle raid?
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